QUANTUM
Blazing Fast Deterministic
Engine for Unity
Blazing Fast Deterministic
Engine for Unity
Designed for MOBA, RTS, ARPG, Brawlers, Sports, Fighting, FPS, Turnbased, Battle Royale and Similar Game Types.
ROMAN GRAEBSCH | PRODUCER AT SYBO GAMES
Quantum is an ingenious tech that we are excited to try out in our next production.
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Used by some of the finest studios.
Physics/Math, Pathfinding/Steering, ECS, Job System, ...
Predict/Rollback, Replays, Spectating
State manipulation impossible (Input exchange and checksum), Server Referee Simulation
Same Code for Single-, Local- and Multiplayer
Only Input is Exchanged at 30/60Hz
Zero Runtime Allocations, Memory Aligned Data, Blittable Game State, Custom IL Emitter ...
Zero Lag Multiplayer - No Netcode
A MOBA action game with two opponents on different continents? Build your game with Quantum, forget about netcode - multiplayer will just work.
Join the Revolution!
We are searching for great teams who want to leverage the full potential of Photon Quantum.
Are you one of them?