BOLT

Client-hosted Networking for Unity that Always Connects Your Players

 

Free Download

 

Photon Fusion – The Evolutionary Leap of Pun & Bolt.

Got a new multiplayer project? While your existing PUN & Bolt projects will continue to run, Fusion's features and performance set the new benchmark for state-sync multiplayer engines.Time to switch to Fusion

Photon Fusion – The Evolutionary Leap of Pun & Bolt.

Got a new multiplayer project? While your existing PUN & Bolt projects will continue to run, Fusion's features and performance set the new benchmark for state-sync multiplayer engines.Time to switch to Fusion

Photon Fusion
 

Perfect for FPS/TPS, Action Games
or Battle Royale

 

Build multiplayer games with a dedicated server architecture for Unity.
Find everything to build the next PUBG or Fortnite.

 
 

Unparalleled Features
You Won‘t Find Anywhere Else

 

Authoritative
Movement

BOLT offers truly unique support for authoritative games: Authoritative movement with client-side prediction and lag compensated ray-casting are both built in. A feature that no other product on the market is offering.

Authoritative
Movement

Authoritative
Movement

BOLT offers truly unique support for authoritative games: Authoritative movement with client-side prediction and lag compensated ray-casting are both built in. A feature that no other product on the market is offering.

Powerful
Event System

Bolt has a built-in event system which distributes the event to the correct receivers. Highly configurable and automatically, of course. Events can also be targeted at a specific game object or raised globally. Finetune delivery of events in three modes: Unreliable, Unreliable Synced and Reliable.

Powerful
Event System

Powerful
Event System

Bolt has a built-in event system which distributes the event to the correct receivers. Highly configurable and automatically, of course. Events can also be targeted at a specific game object or raised globally. Finetune delivery of events in three modes: Unreliable, Unreliable Synced and Reliable.

State Replication

State Replication
Replicate game object transforms and user-definable properties automatically without the need for any code. Everything is neatly accessible through a visual editor which lets you define and customize properties at a detailed level.

Mecanim Replication

Mecanim Replication
Mecanim animations replicate automatically over the network. Find all your character animations perfectly synchronized without any custom code being required.

Prioritization and Scoping

Prioritization and Scoping
Bolt supports both scoping of entities (which entities should a player be aware of) and prioritization of scoped entities (of two entities A and B that are scoped, which one is the most important for a player).

Lag Compensation / Hitbox Recording

Lag Compensation / Hitbox Recording
Bolt has built-in support for recording hitboxes and rewinding and ray-casting against them, allowing you to implement complex techniques like lag compensation in first person shooters with just a few lines of code.

Dedicated Server & Listen Server

Dedicated Server & Listen Server
Bolt supports the classic DEDICATED SERVER and LISTEN SERVER where the server is just another player. Session discovery allows your game to automatically find servers running on a local LAN or WiFi.

Networked Scene Loading

Networked Scene Loading
Networked scene-loading gives you an easy way to load scenes in Unity over the network and assures that you know when all players are loaded into the map.

Cloud Matchmaking

Cloud Matchmaking
Match players into games randomly or by parameterized searches. Create a list of open rooms and let players pick one.

Cloud Relay

Cloud Relay
No player will be left behind with Bolt's Cloud Relay.Whenever a game client cannot connect directly, the connection will be established seamlessly via the Cloud Relay. Guaranteed.

Direct IP Connection &
Server Orchestration

Direct IP Connection &
Server Orchestration

Bolt Pro additionally provides features such as direct IP connections, server orchestration via Zeuz.io - or any other provider - and special licenses for offline installs, e.g. in arcades or casinos.

 

BOLT is the State-of-the-Art
Networking Solution for Unity

Build FPS, TPS and Action Games as
Dedicated Server Games.

 

Supported Platforms

BOLT desktop platforms BOLT mobile platorms BOLT augmented reality platforms BOLT special platform adapters

Special Adapters

Available for an access fee
(contact us by email)

 
 
 

The Perfect Engine for
Authoritative Server Games

 

FPS/TPS

 

Authoritative TPS/FPS
are the core target for BOLT.
 


 

Needs to be combined with an orchestration solution like Gamelift or Multiplay.

 

Battle Royale

 

Up to 40-50 players
this is out of the box.
 


 

Large player #s (> 50) are a challenge and require special skills with scoping.

 

Action Games

 

Authoritative action games
where the Unity Engine needs to
be available in the host.


 

It is worth to consider other architectures/approaches that make Unity on the server obsolete.

 
 

BOLT was inspired by several influential papers that has been written about online multiplayer (you can find a link to the papers in our documentation).

  • Tribes Networking
  • Halo Reach Networking
  • Source Engine Multiplayer Networking
 

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Support of Four Main
Scenarios & Architectures

 

Support of Four Main
Scenarios & Architectures

 

DedicatedServer

 

The server is dedicated and has a public IP (less connection problems with best security options).

BOLT Dedicated Server Architecture
  • Photon Cloud does not offer to host Unity Instances. Possible solutions are Gamelift (by Amazon), Multiplay (by Unity) or custom solutions.
  • Uses Unity on the server, potential stability / memory / CPU issues.
  • Best practice for Fortnite, Halo, …

Listen Server


or Client Hosted
 

One of the clients hosts the game, to minimize operational costs. Has its Pros and Cons.

BOLT Listen Server or Client Hosted Architecture
  • QoS may be a challenge: Host may drop-out (host migration)
  • Relayed clients have a 4 hops (client-relay-host => host-relay-client)
  • Professional solution is a dedicated server.

Two Player


Peer-2-Peer
 

Direct (p2p) connection with NAT punchthrough and a relay as fallback.

BOLT Peer-2-Peer Architecture
  • No host migration necessary. The game ends when one player drops.
  • Client cheat detection needed.

Local LAN / Wifi

 

A Listen Server for a LAN / Wifi with automatic host detection.

BOLT LAN and Wifi Architecture
  • Punch works.
  • Local connection = very low latency
  • Simple matchmaking
 

TOP RATING IN THE ASSET STORE

 
5-star-ranking
 

 
  • I got off to a rocky start with BOLT but after getting it working, I have to say BOLT is one of the smartest packages I have ever used.
  • BOLT does a great job in balancing ease of use with efficiency.
  • BOLT has saved us many hours and lots of money providing us with the ability to do authoritative servers, lag compensation, client side prediction and many other things!
  • Don’t waste your time, take a look, try it and you`ll never let it go ...
  • BOLT is hands down THE BEST networking tool you can use. End of review.
  • Works as described. Excellent support.
 

 

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